Benjamin Ross
@benjaminross
Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.
July 10, 2026
Portland, OR
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Box design and shelf presence. First impressions in the retail environment.


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Player interaction types. Direct conflict, trading, and indirect competition.

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Card game vs board game design. The different constraints and freedoms.


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My game collection. The designs that inspire my own work.


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Theme vs mechanism. Which should come first in the design process.

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Kickstarter campaign breakdown. Funding goals, stretch goals, and backer communication.

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Convention strategy. Demoing your game at Gen Con and Essen.


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Playtesting methodology. How I structure sessions and collect useful feedback.

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Work in progress. This piece has been fighting me all week but I think we're finally friends.

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Subscriber exclusive: Print-and-play release. New game, subscribers get it first.


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Board game designer. Prototyping process, playtesting sessions, Kickstarter strategy, and exclusive print-and-play releases.

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